Post by Shenron on Oct 28, 2020 7:08:26 GMT
Item Shop
A place where you can spend Zeni to gain items that can be used in threads. There are four types of items in DBA: Outfits, Weapons, Accessories, and Non-Combat . A character can only have one equipped Outfit, Weapon, and Accessory on at a time. Characters can have as many non-combat items as desired.
Outfits
Battle Armor. A suit of armor commonly worn by Saiyans and other galactic mercenaries. This outfit provides the wearer with +10 END until they are hit with an attack that deals moderate damage or greater. | 3,000 Zeni |
Savage Garb. An outfit made from exotic animal furs and hides. This outfit provides the wearer with +10 STR until they are hit with an attack that deals moderate damage or greater. | 3,000 Zeni |
Monk's Gi. A white gi commonly worn by the monks of earth. This outfit provides the wearer with +10 AGI until they are hit with an attack that deals moderate damage or greater. | 3,000 Zeni |
Mystic's Robe. A set of robes worn by those with a magical affinity. This outfit provides the wearer with +10 FOC until they are hit with an attack that deals moderate damage or greater | 3,000 Zeni |
Heavy Battle Armor. A suit of armor worn by powerful saiyans and mercenaries throughout the galaxy. This outfit provides the wearer with +5 END. | 3,500 Zeni |
Tribal Garb. A traditional garb made from the pelts of dinosaurs and sabertooth cats. This outfit provides the wearer with +5 STR. | 3,500 Zeni |
Martial Arts Gi. A gi commonly worn by earth's best martial artists. This outfit provides the wearer with +5 AGI. | 3,500 Zeni |
Mystic's Suit. A suit worn by mages, wizards, and other magical beings. This outfit provides the wearer with +5 FOC. | 3,500 Zeni |
Weighted Clothing. A heavy clothing that weighs down the wearer for training. Gain an additional +5 DC for every 100 Words written while wearing this outfit. You can take of this outfit once per thread to gain a +5 boost to AGI and STR for two posts. | 4,000 Zeni |
Swimwear An attractive swimsuit that could just give you the edge in combat. Once per thread, when fighting an opponent who could be attracted to you, you can use your swimsuit to 'distract' them. This reduces the damage of an incoming attack by 50%. Additionally, the wearer gains +5 AGI if they have yet to take major damage. | 4,000 Zeni |
Kai's Robe. A gi commonly worn and bestowed upon others by a kai. Character must be in otherworld at the time of purchase. The wearer gains +5 to all stats if they have yet to take major damage. | 4,000 Zeni |
World Champ's Outfit. An outfit worn by the current world martial arts champion. The wearer gains +5 to STR and END. | N/A |
Weapons
Blaster Arm. A wrist mounted blaster cannon that's powered by it's user's ki. You gain +10 FOC when making basic Ki Attacks. | 3,000 Zeni |
Boxing Gloves. A set of padded boxing gloves, perfect for sparing. You gain +10 STR when making basic Melee Attacks. | 3,000 Zeni |
Enchanted Sword. A sword made of a mysterious metal that was somehow magically enhanced. You gain +10 STR when using minor techniques that utilize STR. | 3,500 Zeni |
Beam Projector. An advanced version of the blaster arm, produces a much more powerful attack. You gain +10 FOC when using minor techniques that utilize FOC. | 3,500 Zeni |
Katchin Sword. A sword made from the universes strongest metal. You gain +5 STR when using minor or moderate techniques that utilize STR. | 4,000 Zeni |
Death Ray. The most powerful blaster technology ever developed. You gain +5 FOC when using minor or moderate techniques that utilize FOC. | 4,000 Zeni |
Accessories
Senzu Bean. A magic bean that can restore the lifeforce of any fighter. Once per thread, use the senzu bean to begin healing from all wounds over the course of three posts. Taking damage during this time ends the healing effect. | 4,500 Zeni |
Scouter. A piece of equipment that allows you to read an opponent's exact power level. | 2,000 Zeni |
Heart Virus Strand. A syringe containing a deadly heart virus. Once per thread, reduce an opponent's total PL by 10% for 3 posts. | 4,500 Zeni |
Sacred Water A vial of magically enhanced water. Once per thread, you can take a swing of the water, increasing your total PL by 10% for 2 posts. | 4,000 Zeni |
Fruit of Might. A fruit from the tree of might. Once per thread, you can take a bite from the fruit to increase your STR, FOC, and END by +15 for 2 posts. | 4,000 Zeni |
Training Bands. A set of weighted bands that can be worn on both wrists. reduce your total PL by 10% while wearing these bands, you gain +10 Dragon Coins per post while wearing these bands | 3,000 Zeni |
Non-Combat
Space Pod. A single man spacepod that allows the owner to travel freely between planets. | 2,000 Zeni |
Gravity Chamber. A room that can control the level of gravity around the operator. Once per week, a character can create a gravity chamber thread. characters gain an additional amount of DC per post equal to the number of times they have used the chamber in total x10. This modifier stops at +100 DC per post. This modifier only applies to the first 10 posts. | 10,000 Zeni |
Alliance Items [WIP]
Alliance Holding. After an Alliance has successfully raided, conquered, or purchased land on a planet, they can then purchase an Alliance Holding. There are Three types of alliance Holdings Headquarters, Fortresses, and Outposts. An Alliance can only own one Headquarters. Alliance Headquarters can have 6 attachments, Fortresses can have 4 attachments, and outposts can have 2 attachments. | Headquarters 50,000 Zeni Fortress 35,000 Zeni Outpost 20,000 Zeni |
Alliance Barracks. You may station any number of alliance controlled NPCs to the attached holding. | 10,000 Zeni |
Alliance Superweapon. A giant plasma laser cannon that can be attached to a holding. Grants each alliance member one free [FOC+FOC+FOC] attack that represents them commanding the superweapon. | 10,000 Zeni |
Holding Forcefields. Your holding is bolstered by a powerful forcefield. It takes two rounds longer for an attacking force to raid or conqueror your holding. | 10,000 Zeni |
Holding Gravity Chamber. Your holding is equipped with a gravity room training facility for the troops. All members of your alliance gain access to the gravity chamber item. Additionally, all stationed troops increase their base PL by 10% to represent the benefits of training. | 20,000 Zeni |
Alliance War Room. Your holding has a room filled with a large number of maps and tactical technologies. When staging raids and conquests from the attached holding, it takes one less turn to successfully raid or conqueror an opponent's holding. | 15,000 Zeni |
Holding Armory. A room filled with all sorts of useful and dangerous weapons. Increase the base PL of all stationed troops by +10% when defending the holding, and +5% when staging raids and conquests from the holding. | 15,000 Zeni |
Holding Med bay. A room filled with restorative pods, useful for healing the wounded. After an event that results in the death of alliance controlled NPCs, regain 20% of the NPCs that would have died. Additionally, players gain one use of the Regenerate racial advantage when defending a holding. | 20,000 Zeni |
Soldier Quantity. You can purchase soldiers for your alliance here. First, select the number of soldiers you'd like to hire: -Squad (12 NPCs) -Platoon (44 NPCs) -Company (200 NPCs) -Battalion (1,000 NPCs) -Brigade (2,500) -Division (10,000) | Squad 5,000 Zeni Platoon 10,000 Zeni Company 15,000 Zeni Battalion 20,000 Zeni Brigade 25,000 Zeni Division 35,000 Zeni |
Soldier Quality. After selecting the quantity of soldiers for your alliance, select a quality rank. Basic Training (250-1,000 PL), Proper Training (2,000-5,000 PL), Advanced training (10,000-25,000 PL), Elite Training (40,000-75,000 PL). The cost of Proper training is to double the price. The cost of Advanced training is to triple the price. The cost of Elite Training is to quadruple the price. | Special |